Scrum Workshop

Jason Holt · Professional Scrum Master

March 18–19, 2026

Day 1 — Learn by Building

Time Block What We’re Doing
8:00 – 9:00Arrive & SetupTravel to conference center, room setup, coffee
9:00 – 9:45KickoffWelcome, introductions, Working Agreements, “Great Team” exercise
9:45 – 10:30FundamentalsScrum, Agile Manifesto, Complexity, Empiricism
10:30 – 10:45Break
10:45 – 11:15FrameworkValue, Products, Accountabilities, Events, Artifacts
11:15 – 12:00Lego Pre-gameSetting the stage, forming teams, vision pitch, sprint rules
12:00 – 12:45Lunch
12:45 – 1:25Product DiscoveryWho are our users? What do they need? What do we build?
1:25 – 2:25Sprints 1 & 2Plan → Build → Review → Retro (30 min each)
2:25 – 2:40Break
2:40 – 3:10Sprint 3Plan → Build → Review → Retro
3:10 – 3:30Debrief & ValuesObserve, Learn, Connect + Scrum Values
3:30 – 4:00ClosingTerminology, Feedback Wall, preview Day 2

Outcomes

Big Idea: Put together the bare minimum to get started with Scrum.

This workshop is modeled on the Applying Professional Scrum course from Scrum.org and the Lego4Scrum simulation by Alexey Krivitsky.

Day 1 — Learn by Building

  1. Understand why Scrum works for complex problems
  2. Know the framework: accountabilities, events, artifacts
  3. Experience three full Sprints
  4. Connect Scrum values to your experience

Day 2 — Build “The Artwod Way”

  1. Apply planning and estimation to real work
  2. Create a Scrum presentation for Artwod (3 Sprints)
  3. Leave ready to build your backlog and plan Sprint 1

Let’s Meet

Go around the room. Share: your name, your role, and one creative project you’re proud of — from Artwod or your own practice.

How Do We Want to Work Together?

What ground rules do we want for these two days?

Call them out — I’ll write them on the whiteboard.

Characteristics of a Great Team

Think of an AMAZING team you were on — a collaborative art project, a product team, a band, a theater production — any group.

What made it great? Write one characteristic per sticky note.

Time: 5 minutes

Then we’ll cluster themes together.

The Agile Manifesto

“We are uncovering better ways of developing products by doing it and helping others do it. Through this work we have come to value:”

Individuals & Interactions

over Processes & Tools

Working Product*

over Comprehensive Documentation

Customer Collaboration

over Contract Negotiation

Responding to Change

over Following a Plan

While there is value in the items below, we value the items above more.

*The Manifesto says “Working Software” — we read “software” as “product” for our context.

Agile is a statement of values.

How do you practice them?

Fundamentals of Scrum

“Agile is a statement of values. Scrum is a way to put these values into focus, clarity, and practice.”

— Jeff Sutherland

What Is a Scrum?

A rugby scrum — two teams locked together, pushing as a unit

“The ‘rugby approach’ — where a team tries to go the distance as a unit, passing the ball back and forth — may better serve today’s competitive requirements.”
— Takeuchi & Nonaka, Harvard Business Review (1986)

What Is Scrum?

“Scrum is a lightweight framework that helps people, teams and organizations generate value through adaptive solutions for complex problems.”

— The Scrum Guide (2020)

  • Lightweight: Few rules, easy to understand — hard to master
  • Framework, not a process: Provides structure; your team fills in the practices
  • Built for complex problems: Where requirements emerge and change — you adapt as you learn

The Complexity of Product Development

Stacey, 1996

Simple Complicated Complex Chaotic Scrum Thrives Here REQUIREMENTS Far from Agreement Close to Agreement TECHNOLOGY Close to Certainty Far from Certainty

Simple

Everything is known — follow the recipe

Complicated

More is known than unknown — call the experts

Complex

More is unknown than known — experiment & adapt

Chaotic

Very little is known — act first, make sense later

What is one task from your work that falls into each zone? Write one example for Simple, Complicated, Complex, and Chaotic.

The Cynefin Framework

COMPLEX Probe → Sense → Respond Emergent Practice Scrum lives here COMPLICATED Sense → Analyze → Respond Good Practice CHAOTIC Act → Sense → Respond Novel Practice CLEAR Sense → Categorize → Respond Best Practice Cynefin Framework — Dave Snowden, 1999

The Three Pillars of Empiricism

EMPIRICISM TRANSPARENCY The process and work must be visible INSPECTION Artifacts and progress frequently checked ADAPTATION Adjust when results deviate from goals SCRUM

The Scrum Framework

Accountabilities, Events, and Artifacts

Scrum helps teams generate value through adaptive solutions for complex problems.

But how do we deliver that value?

Value through Products

“A product is a vehicle to deliver value. It has a clear boundary, known stakeholders, well-defined users or customers. A product could be a service, a physical product, or something more abstract.”

— The Scrum Guide (2020)

Scrum is domain agnostic — it works wherever complex problems need adaptive solutions.

Saab
Fighter jet development
John Deere
Connected farm equipment
Lonely Planet
Travel guide publishing
Unilever
Hand sanitizer rapid delivery
A Dutch house
Home renovation in 6 weeks
A church
“Saving the world one Sprint at a time”
What else could be a “product”?

How does Scrum use products to deliver value?

3

Accountabilities

5

Events

3

Artifacts

Fitting the Pieces Together

Developers 👩‍💻👨‍💻 Product Owner Scrum Master SPRINT Sprint Planning Daily Scrum Sprint Review Sprint Retrospective Product Goal Product Backlog Sprint Goal Sprint Backlog Done Increment Feedback updates the Product Backlog

One Scrum Team · Three accountabilities · Five events · Three artifacts

Product Owner

Accountability 1 of 3

Maximizes the value of the product

  • Developing and communicating the Product Goal
  • Creating and clearly ordering the Product Backlog
  • Ensuring the Product Backlog is transparent, visible, and understood
  • Representing stakeholder needs

Developers

Accountability 2 of 3

Turn Product Backlog items into a usable Increment

  • Creating the Sprint Backlog (a plan for the Sprint)
  • Instilling quality by adhering to the Definition of Done
  • Adapting their plan each day toward the Sprint Goal
  • Holding each other accountable as professionals
In Scrum, “Developers” means anyone doing the work — not just coders. Who are the developers on your team?

Scrum Master

Accountability 3 of 3

Accountable for establishing Scrum as defined in the Scrum Guide

  • Coaching the team in self-management and cross-functionality
  • Helping focus on creating high-value Increments that meet the Definition of Done
  • Causing the removal of impediments
  • Ensuring events happen and are positive, productive, and timeboxed

Match the Accountability

Drag each scenario to the accountability responsible.

Decides what to build next
Figures out HOW to build it
Notices the team is stuck and helps remove the blocker
Says “no” to a stakeholder request
Decides who works on which task
Coaches the team on self-management

Product Owner

Developers

Scrum Master

The Sprint

Event 1 of 5

A fixed-length container (1 month or less) for all other events

  • No changes that endanger the Sprint Goal
  • Quality does not decrease
  • The Product Backlog is refined as needed
  • Scope may be clarified and renegotiated with the PO

Sprint Events

Events 2–5 happen inside the Sprint

Event 2 of 5

Sprint Planning

Why is this Sprint valuable? (Sprint Goal)
What can be Done this Sprint?
How will the chosen work get done?

Event 3 of 5

Daily Scrum

Developers plan the next 24 hours of work toward the Sprint Goal. Not a status meeting — a planning event.

Event 4 of 5

Sprint Review

Inspect the product. What was built? What changed? Adapt the Product Backlog based on feedback.

Event 5 of 5

Sprint Retrospective

Inspect the process. How did we work? What will we improve? Plan changes for the next Sprint.

Artifacts & Commitments

Product Backlog

Commitment: Product Goal

An ordered list of everything needed to improve the product

Sprint Backlog

Commitment: Sprint Goal

The Sprint Goal + selected Product Backlog items + plan for delivering them

Increment

Commitment: Definition of Done

A concrete stepping stone toward the Product Goal

Definition of Done

“A formal description of the state of the Increment when it meets the quality measures required for the product.”

— Scrum Guide (2020)

Why it matters

  • Creates transparency — everyone knows what “Done” means
  • Ensures quality and consistency across Increments
  • If multiple teams work on one product, they must share a Definition of Done

Lego Sprint Simulation

From idea to product in three Sprints.

Why Lego?

“In theory there is no difference between a theory and a practice, but in practice there is.”

  • You’re about to experience everything we just discussed
  • A Product Owner will pitch a vision
  • You’ll form teams, create a backlog, estimate, and plan
  • Then build a real product in three Sprints

Form Your Teams

Self-organize into two teams.

Each team: select someone to be your Scrum Master for the simulation.

Remember: the Scrum Master coaches the team and removes impediments. They don’t manage or assign work.

The Product Vision

I (Jason) am your Product Owner. You are the Developers.

I have a vision for an amazing city. Let me tell you about it…

A good vision has:

  • A compelling purpose — WHY does this city exist?
  • Users — WHO will live, visit, and work here?
  • Needs — WHAT do those users need?

Who Are Our Users?

Who will live in, visit, and work in this city?

Identify 2–3 types of users. Write each on a large sticky note on the left side of the wall.

5:00

What Do They Need?

For each user type: what do they need? Imagine a day in their life in this city.

Write one need per sticky note. Place in the center of the wall, next to the user it belongs to.

10:00

What Do We Build?

Now turn those needs into things we can build. What buildings, spaces, and infrastructure address these needs?

Write one item per sticky note on the right side of the wall. These are your Product Backlog items.

10:00

Estimate & Prioritize

1. Estimate

As a group, sort backlog items by size: XS, S, M, L, XL

Silent sorting — move items without talking. 2–3 minutes.

2. Prioritize

PO arranges items by business value — what should we build first?

Teams can suggest, but the PO decides the order.

10:00

Sprint Rules

Sprint Planning: 5 minutes
Build: 8 minutes
Sprint Review: 7 minutes
Sprint Retrospective: 10 minutes

Hands off when time is up! The timebox is sacred.

Sprint 1

Plan → Build → Review → Retro

Sprint Planning

  • What is your Sprint Goal? Why is this Sprint valuable?
  • Pull items from the Product Backlog into your team’s Sprint Backlog
  • Coordinate with the other team — you’re building one city
  • Confidence vote (fist of five)
5:00

Build!

8:00

Hands off when time is up!

Sprint Review

“Where is my city?!”

  • Assemble your work into one integrated city
  • PO and all teams inspect together
  • What’s done? What’s missing? What needs to change?
7:00

Sprint Retrospective

Team Retro (5 min)

  • What worked well?
  • What needs to change so more items get to “done”?
  • What will we do differently?

Overall Retro (5 min)

  • Each team: share one key learning
  • How can we improve coordination?
  • What do you want the PO to start, stop, or keep doing?
10:00

Sprint 2

Plan → Build → Review → Retro

Sprint Planning

  • What feedback did the PO give you?
  • What will you do differently this Sprint?
  • Coordinate with the other team
  • Confidence vote
5:00

Build!

8:00

Hands off when time is up!

Sprint Review

“Where is my city?!”

  • Show the PO what you’ve built
  • What improved since Sprint 1?
  • What still doesn’t meet the vision?
7:00

Sprint Retrospective

Team Retro (5 min)

  • What worked well?
  • What needs to change so more items get to “done”?
  • What will we do differently?

Overall Retro (5 min)

  • Each team: share one key learning
  • How can we improve coordination?
  • What do you want the PO to start, stop, or keep doing?

One sprint left — make it count!

10:00

Sprint 3

Plan → Build → Review → Retro

Sprint Planning

  • Final sprint — what will make this city complete?
  • What is highest priority in the backlog?
  • Coordinate and confidence vote
5:00

Build!

8:00

Hands off when time is up!

Sprint Review

“Where is my city?!”

  • Final city review
  • How does this compare to Sprint 1?
  • Celebrate what your teams accomplished!
7:00

Sprint Retrospective

Team Retro (5 min)

  • What worked well?
  • What needs to change so more items get to “done”?
  • What will we do differently?

Overall Retro (5 min)

  • Each team: share one key learning
  • How can we improve coordination?
  • What do you want the PO to start, stop, or keep doing?

Reflect on your full journey — Sprint 1 to Sprint 3.

10:00

Lego Debrief

Grab sticky notes. We’ll go in three rounds.

Observe

Write one thing you noticed change from Sprint 1 to Sprint 3.

Learn

Write the biggest lesson from the simulation.

Connect

Write one way this connects to your real work.

Post your notes together. Then we’ll discuss as a group.

5:00

The Scrum Values

“Respect, honesty, discipline, thought, introspection is required to do this.”

— Jeff Sutherland

The Five Scrum Values

Commitment

Commit to achieving the team’s goals and to supporting each other

Focus

Focus on the work of the Sprint to make the best progress toward the goal

Openness

Be open about the work and the challenges

Respect

Respect each other as capable, independent people

Courage

Do the right thing and work on tough problems

Which of these came naturally during the Lego simulation? Which was hardest?

A Note on Terminology

Today we used a lot of Scrum terminology — Sprint Planning, Product Backlog, Definition of Done, Scrum Master…

The practices matter more than the labels.

We use the terminology to make the steps clear. But if the terminology ever gets in the way of actually being agile — drop it. Focus on why you’re doing something, not what it’s called.

Feedback Wall

What surprised me today?

What do I want to learn more about?

How does this connect to our work?

Write each answer on a separate sticky note. Post on the wall.

5:00

See You Tomorrow!

Tomorrow

Apply Scrum to your product — and leave with everything you need to run your first Sprint

Optional

Read the Scrum Guide at scrumguides.org — a quick, focused read

Bring

Questions from today — we’ll start with them

Tomorrow you’ll apply everything you learned to your actual work — the thing you came here to figure out.

Day 2: Build “The Artwod Way”

Welcome Back!

Quick Recap: What stuck with you from yesterday?

Turn to your neighbor and discuss: What stuck with you from yesterday?

Then we’ll hear from everyone.

Inspect & Adapt

Based on what I observed yesterday, I made changes to today’s plan. That’s not a failure — that’s the process working.

Day 2 — Build “The Artwod Way”

Time Block What We’re Doing
9:00 – 9:15OpeningRecap, pair discussion
9:15 – 10:00Deeper DiveEmpiricism in Practice, Self-Management, Estimation, Refinement, Ready
10:00 – 10:30The ChallengeVision pitch, Product Discovery, sprint rules
10:30 – 10:45Break
10:45 – 11:55Sprint 1Plan → Create → Review → Retro
11:55 – 12:25Lunch
12:25 – 1:35Sprint 2Plan → Create → Review → Retro
1:35 – 2:45Sprint 3Plan → Create → Review → Retro
2:45 – 3:15ClosingAnti-patterns, Appreciation Wall, suggested reading

The Sprint as a Learning Loop

Product Goal Product Backlog Sprint Planning Sprint Goal Sprint Backlog SPRINT Developers 👩‍💻👨‍💻 Product Owner Scrum Master Daily Scrum Done Increment Sprint Review Sprint Retrospective Feedback updates the Product Backlog

Each event is an opportunity to inspect and adapt — the inspect-and-adapt loop in action.

Self-Managing Teams

The team decides WHO does WHAT and HOW

  • No one tells the team how to turn backlog items into Increments
  • The team collectively owns the Sprint Backlog
  • Decisions are made by those closest to the work
  • Cross-functional: The team has all skills needed — or learns them. Think “T-shaped”: deep in one area, broad enough to help across others.

“Scrum Teams are cross-functional, meaning the members have all the skills necessary to create value each Sprint.”

— Scrum Guide (2020)

Where at Artwod do teams already self-manage? Where does someone else decide the who, what, or how?

How Scrum Events Use Empiricism

Every Scrum event is an opportunity to inspect and adapt.

Event Transparency Inspection Adaptation
Sprint Planning Backlog is visible Examine what can be done Create the Sprint plan
Daily Scrum Progress is shared Check progress toward goal Adjust the day’s plan
Sprint Review Increment is shown Evaluate what was built Update the Backlog
Retrospective Process is discussed Examine how the team worked Commit to improvements

Planning with Scrum

“Plans are worthless, but planning is everything.”

— Dwight D. Eisenhower

Estimation

Estimation is a team activity, not a management tool.

Relative Sizing

Compare items to each other, not to hours.

XS   S   M   L   XL

Product Backlog Refinement

  • An ongoing activity, NOT a formal Scrum event
  • Adding detail, estimates, and order to items
  • The Scrum Team decides how and when refinement is done
  • Makes future Sprint Planning smoother

Think of it as “grooming the queue” — keeping the backlog ready for the next Sprint.

When Is a Backlog Item “Ready”?

Clear

The team understands what is being asked

Sized

The team has estimated the relative effort

Testable

You can describe what ‘finished’ looks like — like acceptance criteria for a platform feature

Ready ≠ fully specified. Just enough to start.

Linear

Project management for product teams — built by Karri Saarinen

$100M

annual revenue (2025)

~200

employees

$1.25B

valuation (Series C, 2025)

15,000+

customers incl. OpenAI, Perplexity

They don’t call it Scrum. But look at how they work…

How Linear Works

linear.app/method

“Create momentum — don’t sprint”
Find a cadence and routine. Maintain healthy momentum, don’t rush.
“Work in n-week cycles”
2-week cycles. Short enough to stay focused, long enough to build.
“Keep a manageable backlog”
Important items resurface. Low priority ones never get done. Focus.
“Run cross-functional teams”
Designers and engineers together. Natural push and pull.
“Scope issues to be as small as possible”
Small tasks, visible progress, easier to review.
“Decide and move on”
There isn’t always a best answer. Make a decision. Adapt later.

The Artwod Way

One product. Two teams. Build it with Scrum.

Your Role

You’ve been hired by Artwod to design and build something for the company. You are the Developers.

Product Owner

Axel — owns the vision and the backlog

Developers

You — self-organize into two teams, select your Scrum Masters

Build for users first.

Then satisfy stakeholder needs.

Users

People who directly interact with the product. Build for them first.

Stakeholders

People with an interest in the product’s success. Their needs shape priorities.

Who Is This For?

Who will read “The Artwod Way”?

Identify 2–3 users & stakeholders. Write each on a large sticky note on the left side of the wall.

5:00

What Do They Need?

For each user: what do they need?

Write one need per sticky note. Place in the center of the wall, next to the reader it belongs to.

10:00

What Do We Create?

Turn those needs into sections of the presentation. What goes in “The Artwod Way”?

Write one section per sticky note on the right side of the wall. These are your Product Backlog items.

5:00

Estimate & Prioritize

You know the drill. Silent sort by T-shirt size, then PO prioritizes.

What should we tackle first to have something showable after Sprint 1?

5:00

Sprint Rules

Sprint Planning: 10 minutes
Create: 35 minutes
Sprint Review: 15 minutes
Sprint Retrospective: 10 minutes

Two teams. One product. One shared vision.

Sprint 1

Plan → Create → Review → Retro

Sprint Planning

  • Everyone to the board — pull sections from the Product Backlog
  • Coordinate with the other team — you’re building one presentation
  • Agree on your Definition of Done
  • What is your Sprint Goal? Why is this Sprint valuable?
  • Confidence vote (fist of five)
10:00

Create!

35:00

Create! Make something a new hire could use.

Sprint Review

“Where’s my presentation?”

  • What did you build?
  • What’s done? What needs more work?
  • What feedback does the PO have?
15:00

Sprint Retrospective

Team Retro (5 min)

  • What worked well?
  • What needs to change so more items get to “done”?
  • What will we do differently?

Overall Retro (5 min)

  • Each team: share one key learning
  • How can we improve coordination?
  • What do you want the PO to start, stop, or keep doing?
10:00

Sprint 2

Plan → Create → Review → Retro

Sprint Planning

  • What feedback did the PO give you?
  • How will you integrate the two halves?
  • What will you improve?
  • What is your Sprint Goal? Why is this Sprint valuable?
  • Confidence vote
10:00

Create!

35:00

Refine and complete. Make it feel like Artwod.

Sprint Review

“Where’s my presentation?”

  • What did you build?
  • What improved since Sprint 1?
  • What feedback does the PO have?
15:00

Sprint Retrospective

Team Retro (5 min)

  • What worked well?
  • What needs to change so more items get to “done”?
  • What will we do differently?

Overall Retro (5 min)

  • Each team: share one key learning
  • How can we improve coordination?
  • What do you want the PO to start, stop, or keep doing?
10:00

Sprint 3

Plan → Create → Review → Retro

Sprint Planning

  • Final sprint — what will make this presentation complete?
  • What is highest priority in the backlog?
  • How will you integrate into one unified product?
  • What is your Sprint Goal? Why is this Sprint valuable?
  • Confidence vote
10:00

Create!

35:00

Final sprint. Make it something you’re proud of.

The Artwod Way — Sprint Review

“Where’s my presentation?”

  • What did you build?
  • Sprint 1 vs Sprint 3 — what changed?
  • What feedback does the PO have?
15:00

Final Retrospective

The Process

  • What worked about how we worked?
  • What would we change for a real Sprint?

Taking It Forward

  • What did this workshop teach you about your team?
  • What’s the first thing you’ll do differently on Monday?
10:00

Your Scrum Startup Kit

Everything you need to run your first Sprint at Artwod

“End goal: teams improve their productivity and get what they want.”

— Jeff Sutherland

The Bare Minimum to Start

You don’t need to be perfect. You need these seven things.

Product Owner — who decides what to build next?

Scrum Master — who helps the team improve?

Developers — who does the work?

Product Backlog — what are the first 5 items?

Definition of Done — when is work “done” for real?

Sprint Length — 1–4 weeks

First Sprint Starts — pick a date.

About the Scrum Master

The Scrum Guide defines the Scrum Master as an accountability on the Scrum Team — someone who serves the team by coaching Scrum, removing impediments, and helping the team improve.

What makes sense for Artwod right now?

Share Back

Walk us through what you built:

  • Who fills each role?
  • What are your first backlog items?
  • What’s your Definition of Done?
  • When does Sprint 1 start?

This is your commitment to each other.

Watch Out For

Common patterns that undermine Scrum.

Scrum-But

“We do Scrum, but we skip retros” / “…but the PO writes the tasks” / “…but we don’t have a Definition of Done.”

SM as Project Manager

The Scrum Master serves the team — they don’t assign work, track status, or report up.

No Real Increment

If nothing is “Done” at Sprint’s end, there’s nothing to inspect. The feedback loop breaks.

Impediments Stay

If blockers are raised but never removed, trust erodes. Someone must own clearing the path.

What impediments exist for your team today? Who would own removing them?

Appreciation Wall

Write a statement of appreciation about someone in this workshop or about the experience itself. Post it on the wall.

Continue Learning

The Scrum Guide

scrumguides.org — The definitive 13-page source. Free.

Scrum: A Pocket Guide

Gunther Verheyen — Clear, practical companion to the Scrum Guide

Scrum: The Art of Doing Twice the Work in Half the Time

Jeff Sutherland — The story behind Scrum, and why it works

User Story Mapping

Jeff Patton — Discover the whole story, build the right product

Thank You!

Every great work of art is an iteration. Keep inspecting and adapting.

Based on the Scrum Guide (2020) by Ken Schwaber & Jeff Sutherland — CC BY-SA 4.0
Lego exercise inspired by Lego4Scrum by Alexey Krivitsky — CC BY 3.0
Jason Holt · Professional Scrum Master